League of Legends is a game at the forefront of fighting player toxicity, because frankly, they have to be. Over the years, the game has gained a reputation for having an extremely volatile player base, which comes from being the most popular game in the world, but also with the format of the game itself.
Any League of Legends game requires five players, often all strangers, to come together and work as a team using specific roles with specific tasks. It is very true that if even one team member is not doing their job, or is just plain bad, the whole game can be lost. Naturally, this will lead to a lot of screaming online, which can wear down veteran players or force new ones to stay away altogether.
Now Riot is test a new system in the EU that targets coral the worst toxic cat offenders. After having removed the “court” judging the players which pronounced on the toxicity of the players, they try to replace it by a system of more instantaneous feedback of information which can lead to immediate, temporary or even permanent bans for the players at fault. from 15 years old. minutes after the end of a match.
Here are the points on how the new system works:
- “The teammates or opponents of the offending player send reports and the system validates them to make sure they are not wrong”
- “The system reviews the case and determines whether the behavior merits rejection or punishment based on community-based standards of behavior.”
- “The system triggers a reform card via email, sharing the offending player’s chat log (we are cleaning up other players’ names and chat logs) and punishment for the behavior.”
It will be interesting to see how an instant and presumably automatically moderated system will work. Riot says he will focus on tackling homophobia, racism, sexism, and death threats, which means if I had to guess there would be some sort of keyword component in the system. In addition, the worst offenders may be instantly punished by this system. For example, someone who says “kill yourself” may be instantly banned, but someone else spamming “learn to play gg scrubs” might get away with a lesser insult.
If so, the system will still need some adjustment. While I’ve encountered a lot of toxicity in League of Legends over the years, this latter example is much more prevalent (and therefore almost more boring) than the former. Truly racist, sexist slurs, or outright death threats have been quite rare, at least compared to those players who are simply obnoxious by excessively insulting their teammates or their opponents’ gameplay. But maybe there is a less obvious way for the new system to take this into account as well.
Right now, with an EU-only testing phase, this is still in the experimental stage, so we’ll have to see how it all goes. Instant feedback has the potential to change player behavior on the spot, rather than waiting for a long judgment and sentence to be rendered, so I think the applications are strong for both League and potentially. for other games, if the system adapts. But anything that is so automated is likely to come with a few bugs, glitches, and a lot of false positives, which will be another hurdle to overcome. Still, I’m all for the pursuit of anti-asshole research, in all its forms.
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